BÀI HƯỚNG DẪN TỰ HỌC 3DMAX:
Thanks for V-Ray Workshop and Evermotion I can present you making of one of my works that was chosen as a V-Ray Workshop Top 5 in July 2013. This tutorial is not about a specific techniques, but rather about general workflow. I hope this tutorial can assist as many people as possible. As always – the trick is not to spend a lot of time to achieve the perfect result but to achieve best result in a short amount of time and maximize the efficiency.
This project was made for architectural firm – Ewes from Sounth Korea.
Modeling was based on Sketchup and DWG file received from the client
Glass material – to achieve depth I used a blending material with glass layer and I used a texture with images of interiors
Different materials from scene
I used cars, railing and street lights form libraries
I made trees with Onyxtree. I used Vray proxy to reduce the amount of memory
I used Advanced Painter to place elements on the scene. The viewport is split to two parts – the first is showing camera angle and the second is a perspective view for easy planting.
All elements are in place (wireframe)
Camera and VraySun settings
Street lights settings – street lights were grouped with object and lights, so I could quickly turn lights on and off.
Interior lights settings and wireframe with all the lights
VRaySky and Gamma and LUT settings
I added a sky layer in Photoshop to set the overall tone of final work
Applying subtle filter to warm-up thew mood
To add a bit of realism to water I added an image of waves. I also drew manually a traffic line in Photoshop.
I used render elements to emphasize specific parts of the image
My render elements: VRayRawRefraction, VRayRawReflection and VRayRawLighting
Additional re-touch of the glass facade
Added some people
A little more filtering
I enhanced atmosphere with lens flare and using Z-depth
Z-depth channel and lens flare that were used in this scene
Final color correction and sharpening
Chúc các bạn thành công!
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